PUBLICATION

  • Syuhei Sato, Keisuke Mizutani, Yoshinori Dobashii, Tomoyuki Nishita and Tsuyoshi Yamamoto, Feedback Control of Fire Simulation based on Computational Fluid Dynamics, CASA 2017 Journal Computer Animation and Virtual Worlds

  • Ryosuke Enotani, Shinya Yasuaki, Kei Iwasaki, Yoshinori Dobashi and Tomoyuki Nishita, Importance Caching for Many-Light Rendering of Homogeneous Participating Media, IEVC 2017 (2017-2) (Best paper Award)

  • Namo Podee, Kei Iwasaki, Yoshinori Dobashi, Tsuyoshi Yamamoto, Efficient Adaptive GPU Path Tracing, IEVC 2017 (2017-2)

  • Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, Estimating Surface Roughness for Realistic Rendering of Fruits, IEVC 2017 (2017-2)

  • Tomokazu Ishikawa, Yusuke Kameda, Masanori Kakimoto, Ichiro Matsuda, Susumu Itoh, Modeling and Simulation of Rust Based on Chemical Reaction Processes, IEVC 2017 (2017-2)

  • Kaisei Sakurai, Yoshinori Dobashi and Tomoyuki Nishita , A Method for Fabricating Reflectors Presenting Multiple Colored Images by Raised Linear Stripes, IEVC 2017 (2017-2) (Excellent paper Award)

  • Takashi Yoshida, Tomoaki Moriya and Tokiichiro Takahashi, e-Clipboard: A Basketball Formation Practice Support Application based on Video Analysis, IWAIT2017, Article 1-A-5, (2017-1).

  • Riku Nakayama, Michio Shiraishi and Mikio Shinya, Real-time Projection Mapping for Japanese Drum Performances, International Workshop on Advanced Image Technology 2017 (IWAIT 2017), 3D-4, (2017-1).

  • Masaharu Mori, Tomoaki Moriya and Tokiichiro Takahashi, e-Ovation:A Live Karaoke System by using Virtual Reality Tools, IWAIT2017, Article 3-A-3, (2017-1).

  • T. Nishita、Realistic Visualization of Complex Systems such as Natural Phenomena based on Particle Behaver、 国際会議ICAROB2017、2017-1

  • Yuta Yamabe, Shuhei Kodama, Tomoaki Moriya, Yuki Morimoto and Tokiichiro Takahashi, Evaluation of Randomness and Uniformity of Painterly Image Generation Methods, IWAIT2017, Article 4-A-5,( 2017-1).

  • Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita, “A Combining Method of Fluid Animations by Interpolating Flow Fields”, ACM SIGGRAPH ASIA 2015, Technical Brief (2016-12)

  • 西田友是、「現実感のあるCGへの挑戦」、尾道市、2016-11

  • K. Nabata, K. Iwasaki, Y. Dobashi, and T. Nishita, “An Error Estimation Framework for Many-Light Rendering”, CGF (Pacific Graphics 2016), Volume 35, Number 7 (2016-10) paper

  • Mikio Shinya, Yoshinori Dobashi, Michio Shiraishi, Motonobu Kawashima, and Tomoyuki Nishita, “Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions”, CGF (Pacific Graphics 2016), Volume 35, Number 7 (2016-10)  paper

  • 西田友是、 ベジエクリッピング法を用いた曲面と平面との最短距離計算法、 情報処理学会全国大会 2016-9

  • 西田友是、「IT社会に浸透したコンピュータグラフックスの進化~広島から世界へ~」広島大同窓会 2016-8

  • Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita, Synthesizing Fluid Animation by Combining Existing Multiple-Flow Fields, SIGGRAPH 2016 Poster (2016-7)